A prominent secret member of a well-known secret society, a secret group from not so far away invisible landscape who trespass into this physical plane to bring entertainment and enlightenment to mankind manifesting through multimedia form.
*Found a simple way to do the Aphex Twin's tricks of embedding an image on spectrogram of an audio. Maybe we're a little too late for this but the process is still fun and interesting, here's our take in mono channel... ;)
Track: An Equation
Genre: Electronic
Style: abstract/noise/minimalism
Year: 2015
“Beneath the level of the note lies the realm of
sound particles. Each particle is a pinpoint of sound.” ~ Curtis Roads (electroacoustic
composer/computer programmer)
The idea is to apply the method of granular
synthesis but we didn’t use any granulator or software synthesis available
today. What we do is like a sonic pointillism, we grab a small pieces of sounds
(about 3 to 30 milliseconds) out of our chosen sample sounds then clone or
combine those sound particles repeatedly to achieve a desire sounds by doing
some time and pitch shifting.
Then just like music concrete, we arrange those
sounds rhythmically and randomly, time/pitch shift several of it again, and
apply some delay and reverb into some of it.
The process is very tedious but overwhelmingly
satisfying if you’re into sound designs.
Ingredients:
-Sound Particles
1.Short porn video clip
converted to mp3
2.Recorded sound under
the bed at exactly 3am
3.Toy keyboard circuitbent
sound
For the visuals, we cut a small part (about
27x15 in dimensions) out of our “Bits and Glitches 3” illustration then tweak
it, rotate, rescale, and animate it. The result is very organic and mystic.
*This is our short digital noise improvisation using a generative abstract sound sequencer android app called "KOSM", where what you hear is just a result of chance/chaos and a little experimentation.
- We digitally add ...some delay and reverb effects to give it a bit of flavors.
*The image used is one of our illustrations title "Deus ex Machina" posted last 11.06.2013, we digitally tweak it to make it more abstract parallel to the sounds.